Baby Steps (video game)
A walking simulator where players manually control each step.
Baby Steps is a walking simulator released in 2024 for PlayStation 5 and Windows, developed by Gabe Cuzzillo, Maxi Boch, and Bennett Foddy. Unlike most games in its genre, walking is not automatic—players must manually lift and place each of the character's feet.
In the game, players control Nate, a man trying to reach a distant mountain. From a third-person perspective, they must lift and set down his legs, shift his weight side to side, and keep him balanced. The open world has no map boundaries (it wraps horizontally) and includes optional locations. Terrain grows more dangerous as players progress, with obstacles and hazards that can cause falls. If Nate falls off a path, players must replay sections, though occasional checkpoints exist. There are no waypoints, fast travel, or a map; glowing campsites point the way. A "fully dynamic onesie soilage system" means Nate's outfit collects mud and dirt as he moves.
Nate is a 35-year-old socially awkward couch potato living in his parents' basement. A power surge wakes him, and touching the TV remote teleports him to a surreal outdoor world. He meets Jim, a mountain guide who offers a map, shoes, and a toilet—but Nate refuses due to social anxiety. He also encounters hiking enthusiast Mike and a tribe of half-naked anthropomorphic donkeys who speak of a castle where walkers can make one wish. Some donkeys hope he'll wish for cigarettes. When Nate reaches the wishing idol, he has an out-of-body vision of himself on the couch and wishes he were dead. The next morning, a donkey named Moose cheers him with ice cream and mentions building a log cabin in the mountains. Nate finds a spiral staircase up a cliff; he can climb the cliff or use the staircase, each leading to a different cutscene. Eventually, he climbs a snowy peak and finds Moose's cabin in a pit. After knocking twice without being invited in, Nate gathers courage to ask on the third knock, and Moose lets him inside. There, Nate uses a toilet and finds a map retracing his journey. After the credits, he naps on a sofa while Moose prepares dinner.
Development was led by Cuzzillo, Boch, and Foddy, the latter known for difficult games like QWOP and Getting Over It. They previously worked together on Ape Out. Cuzzillo pitched the idea as a refined version of QWOP. The project grew into a large 3D environment while keeping Foddy's signature elements: locomot
- Release date
- September 13, 2024
Lore & Background
Baby Steps is a walking simulation video game played from a third-person perspective. In the game, the player assumes control of a man named Nate, who must attempt to reach a distant mountain. The player must manually lift and place Nate's legs as he walks, shifting his weight side to side while maintaining balance. The game is set in an open world with numerous optional locations of interest; the map itself has no limits and wraps around horizontally. As players progress, the terrain will become more treacherous, and Nate will be faced with numerous environmental obstacles and hazards that may hinder his progress. Players will need to replay certain sections of the game if they misstep and fall off the track, though the game features occasional checkpoints. It also has no waypoint, fast travel or a map, though glowing campsites guide players to the correct direction. The game features a 'fully dynamic onesie soilage system', in which Nate's costume will accumulate mud and dirt as he explores.
The plot follows Nate, a 35-year-old socially inept couch potato living in his parents' basement, who is sleeping on a sofa when a power surge awakens him. As he touches the television remote control, he teleports to a surreal outdoor world and begins walking. Nate meets Jim, a mountain guide, who repeatedly offers to provide Nate—barefoot in his onesie, unkempt, and desperate to pee—with a map, shoes and the location of a toilet. Nate continually refuses due to his social anxiety and awkwardness. He also meets hiking enthusiast Mike and a tribe of half-naked anthropomorphic donkeys who tell him about a castle where every walker gets to make one wish. Some of the donkeys are dismissive of his own wishes and hope that he will use his wish to get them cigarettes. Instead, upon reaching the wishing idol he momentarily has an out-of-body experience seeing himself on the couch back in his parents' house, and wishes that he were dead. The next morning, a sympathetic donkey named Moose tries to cheer Nate up with ice cream and mentions that he is building a log cabin high in the mountains. Nate continues onward toward the mountains and finds a spiral staircase leading up a tall cliff. He can climb the cliff or use the staircase to bypass it, getting a different cutscene in each case. Nate eventually climbs a snow-covered peak, and below the summit he finds a pit where Moose has built his cabin. Moose answers when he knocks on the door and greets him, but doesn't invite him in. This repeats when Nate knocks again, but the third time Nate gathers the courage to ask if he can come in, and Moose cordially agrees. Inside the cabin Nate finds a toilet for long-awaited relief and a map on which he retraces his journey. After the credits, Nate naps on a sofa and mulls walking to the summit as Moose prepares dinner.
Reader's Guide
Baby Steps was developed by Gabe Cuzzillo, Maxi Boch, and Bennett Foddy. Foddy was known for developing difficult games such as QWOP and Getting Over It, and previously collaborated with Cuzzillo and Boch on Ape Out. The initial pitch for the game was suggested by Cuzzillo, who wished to develop a more refined version of QWOP. The scope of the game was expanded significantly, featuring a large, 3D environment while maintaining signature features of Foddy's previous games, such as gameplay mechanic heavily focused on locomotion, ragdoll physics, and major progress loss following an episode of failure. The team was also inspired by the concept of Death Stranding. As with Foddy's past games, the team wanted players to find fun through learning and understanding the gameplay mechanics. Commenting on the game's difficulty, Foddy added that there was a 'latent love of punishing choices' among players, while Cuzzillo added that the game presented players with 'situations that might prompt introspection', adding that players were the one who actively decide to complete the game's challenges despite not finding them fun.
The main character in the game was described by Foddy as 'nerdy and unprepared', though the team decided to 'turned that dial up and up', resulting in the creation of Nate, an unemployed, socially inept man-child wearing a onesie. Foddy added that Nate was very insecure. Throughout the game, he actively rejects any help from other non-playable characters to maintain a façade of masculine success. Cuzzillo provided the voice for Nate, while Foddy voiced most other characters and often improvised to put Cuzzillo off his guard. Real-life hiking trails, such as Old Rag Mountain and Angel's Landing, as well as locations from the Uncharted series inspired the game's world. Baby Steps was announced by publisher Devolver Digital in June 2023. Originally set to be released in 2024, it was delayed to September 8, 2025, and then further delayed for few more weeks to avoid competing with Hollow Knight: Silksong. The game was released on September 23, 2025, for PlayStation 5 and Windows.
Baby Steps received 'generally favorable' reviews, according to review aggregator Metacritic. Fellow review aggregator OpenCritic assessed that the game received strong approval, being recommended by 73% of critics. Kyle Orland from Ars Technica wrote that the game can be 'punishing, unforgiving, tedious, and enraging' at times. However, he noted that player progression is entirely defined by players' understanding the game's mechanics and controls, and the game created 'moments of the most genuinely satisfying sense of achievement I can remember having in modern gaming'. He compared Baby Steps to Death Stranding and Foddy's previous games, describing it as a 'wonderfully surreal, unique game'. Travis Northup from IGN wrote that 'despite centering itself around intentionally awkward controls, it has a deceptive level of depth that made me eager to master it'. While he noted that the game can be difficult, most of its most frustrating challenges were optional, and he 'couldn't really get too mad' at the game because he 'voluntarily subjected' himself to completing them. Polygon's Giovanni Colantonio described Baby Steps as 2025's 'funniest game', praising its slapstick comedy. He noted that despite the game's wacky premise, it was also a 'sincere dissection of manhood and the societal pressures it creates'. Writing for GamesRadar, Luke Kemp felt that Baby Steps was much more accessible than Foddy's previous games, though he noted that certain segments of the game were significantly more infuriating than the overall experience. He added that the game camera did not adequately inform the player of Nate's surroundings. In a more negative review, Charles Harte from Game Informer noted that Baby Steps was a game designed for streamers, as it was funnier watching the game instead of playing it. While he understood the direction the game was going for, he found that the overall experience to be 'annoying and grating' and largely unenjoyable.
Did You Know?
- The game features a 'fully dynamic onesie soilage system' where Nate's costume accumulates mud and dirt as he explores.
- Nate, the protagonist, is a 35-year-old socially inept couch potato living in his parents' basement.
- The game was delayed twice, first from 2024 to September 8, 2025, and then a few more weeks to avoid competing with Hollow Knight: Silksong.
- Cuzzillo provided the voice for Nate, while Foddy voiced most other characters and often improvised to put Cuzzillo off his guard.
The Art of Manual Locomotion
Baby Steps distinguishes itself within the walking simulator genre by refusing to automate the most fundamental action: putting one foot in front of the other. Players control Nate from a third-person view, manually raising and lowering each leg while shifting his center of gravity to stay upright. This deliberate, almost meditative gait becomes the game's central skill, one that demands patience and repeated practice. The world itself is a boundless, horizontally wrapping open environment dotted with optional points of interest, yet it offers no map, no waypoint markers, and no fast-travel shortcuts. Instead, glowing campsites serve as the only directional cues. As the terrain grows increasingly hazardous, a single misstep can send players back to replay a section, though scattered checkpoints soften the punishment. One of the game's most charming touches is its fully dynamic soilage system, which layers mud and grime onto Nate's onesie the longer he trundles through the wilderness, visually tracking the wear and tear of his journey.
Nate's Surreal Pilgrimage
The story follows Nate, a thirty-five-year-old man who spends his days asleep on a sofa in his parents' basement. A sudden power surge and a brush with the TV remote catapult him into a bizarre outdoor realm where he must walk toward a distant mountain. Along the way, his social anxiety becomes the narrative's beating heart. A well-meaning mountain guide named Jim repeatedly offers shoes, a map, and a restroom, but Nate's awkwardness prevents him from accepting any of it. He encounters a hiking enthusiast called Mike and a tribe of half-naked anthropomorphic donkeys who dream of using his single wish to get cigarettes. When Nate finally reaches the wishing idol, an out-of-body moment reveals him still on his couch, and he wishes he were dead. The next day, a gentle donkey named Moose brightens his spirits with ice cream and mentions a cabin he is building high in the mountains. After climbing a snow-capped peak, Nate discovers Moose's cabin. Two knocks go unanswered; on the third, Nate summons the courage to ask to come inside, where he finally finds a toilet and a map retracing his entire journey. After the credits, he naps on a sofa while Moose cooks dinner.
From QWOP to Open Worlds
The game's origins trace back to a pitch from Gabe Cuzzillo, who envisioned a more polished evolution of Bennett Foddy's notoriously punishing QWOP. Foddy, already celebrated for Getting Over It and the earlier Ape Out collaboration with Cuzzillo and Maxi Boch, brought his signature obsession with locomotion mechanics, ragdoll physics, and the deliberate loss of progress upon failure. The team expanded the concept into a vast three-dimensional landscape while keeping those core tenets intact. Death Stranding served as a creative touchstone, and the developers drew on real hiking trails like Old Rag Mountain and Angel's Landing, as well as environments from the Uncharted series, to shape the world. Foddy described Nate as nerdy and unprepared, and the team cranked that trait to its extreme, producing an unemployed, onesie-wearing man-child whose insecurity drives every interaction. Cuzzillo voiced Nate while Foddy handled most other characters, often improvising lines to keep Cuzzillo off-balance. Announced by Devolver Digital in June 2023, the title slipped from 2024 to September 2025, with a final delay to sidestep Hollow Knight: Silksong.
Critical Response and Player Experience
Upon its September 23, 2025 launch for PlayStation 5 and Windows, Baby Steps earned generally favorable marks, with Metacritic aggregating positive reviews and OpenCritic reporting a 73 percent recommendation rate. Critics consistently highlighted the tension between frustration and fulfillment. Kyle Orland of Ars Technica acknowledged the game could feel punishing and enraging, yet praised the deeply satisfying sense of mastery that came from truly understanding its controls, calling it a wonderfully surreal and unique experience. Travis Northup at IGN noted the game's deceptive depth beneath its intentionally awkward movement, adding that most of the harshest challenges were optional and that he could not stay angry at a game he had voluntarily chosen to conquer. Polygon's Giovanni Colantonio singled it out as one of 2025's funniest titles. The recurring critical theme was that Baby Steps transforms difficulty into a form of self-reflection, rewarding players who persist not because the mechanics are inherently fun, but because the act of overcoming them becomes deeply personal.
Frequently Asked Questions
What is Baby Steps (video game)?
Baby Steps is a 2024 walking simulator that distinguishes itself by making every single step a manual, deliberate action rather than an automatic movement. It was developed by Gabe Cuzzillo, Maxi Boch, and Bennett Foddy.
How does the core gameplay mechanic work in Baby Steps?
From a third-person perspective, players must individually lift and set down Nate's legs, shift his weight side to side, and keep him balanced at all times. Walking is never automated, so coordination and timing become the central skill.
What is the story or goal in Baby Steps?
The player guides Nate, a man determined to reach a distant mountain, across an open world that wraps horizontally with no hard map edges. The terrain grows progressively more dangerous the farther he travels, and the world also contains optional locations to explore.
When was Baby Steps released and on what platforms?
The game launched on September 13, 2024, for both PlayStation 5 and Windows PC.
Why is Baby Steps considered different from other walking simulators?
Most titles in the genre handle locomotion automatically, but Baby Steps removes that layer entirely, forcing the player to physically orchestrate every footfall and weight shift by hand. This turns balance and coordination into the primary challenge rather than exploration or narrative.
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