Jett: The Far Shore
An exploration game about tracing a mysterious signal on an ocean planet.
Jett: The Far Shore is an action-adventure exploration video game developed by Superbrothers and Pine Scented Software, and published by Superbrothers. Released in October 2021 for Windows, PlayStation 4, and PlayStation 5, the game places the player in the role of Mei, a Jett scout exploring an ocean planet while tracing a mysterious signal called the hymnwave. The game emphasizes careful interaction with wildlife and traversal using a vehicle called the jett, rather than combat.
- developer
- Superbrothers and Pine Scented Software
- publisher
- Superbrothers
Lore & Background
Jett: The Far Shore was developed by Superbrothers in conjunction with Pine Scented Software. Note: Pine Scented Software was founded by Patrick McAllister, but Superbrothers: Sword & Sworcery EP (2011) was developed by Superbrothers and Capybara Games, not Pine Scented Software. Scntfc, who previously worked on the music of Oxenfree, served as the game's composer. Superbrothers founder Craig Adams and Pine Scented Software's programmer Patrick McAllister first met in 2007 and agreed to collaborate on a new game, with development commencing in mid-2013. The two worked alone until 2016, when they realized development was taking too long and they were running out of capital. They prepared a demo and presented it to Sony Interactive Entertainment and Epic Games to attract additional talent, leading to the recruitment of the 'Jett squad'—a group of remote contributors including Randy Smith, Terri Brosius, and singer-songwriter Jim Guthrie.
Reader's Guide
Jett: The Far Shore received 'mixed or average' reviews according to review aggregator Metacritic. The game was inspired by a range of titles such as Monster Hunter, MotorStorm: Pacific Rift, SSX 3, and Wave Race 64, as well as works of Fumito Ueda (Shadow of the Colossus, Ico) and thatgamecompany's Flower. Initially featuring procedural generation, the focus shifted to refining narrative and world design after No Man's Sky became a breakout success. Later inspirations included Thirty Flights of Loving, Firewatch, and Below. The game was officially announced during Sony's PlayStation 5 reveal event, originally set for late 2020 but delayed to 2021 for further refinement. Its legacy lies in its non-combative exploration design and the collaborative remote development model used by its small team.
Did You Know?
- The game was developed by Superbrothers and Pine Scented Software. It was not developed by the same team behind Superbrothers: Sword & Sworcery EP; that game was made by Superbrothers and Capybara Games.
- The composer Scntfc previously worked on the music for Oxenfree.
- Development began in mid-2013 and the team worked alone until 2016, when they recruited a remote 'Jett squad' after presenting a demo to Sony and Epic Games.
- The developers have cited influences such as The Legend of Zelda, Shadow of the Colossus, and other exploration games, not the specific list of Monster Hunter, MotorStorm: Pacific Rift, SSX 3, Wave Race 64, and works by
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